import game.Game;

import mx.managers.FocusManager;
public static var game:Game = new Game();
public function InitApp():void{
	canvas.addEventListener(KeyboardEvent.KEY_UP, Asteroid.game.keyReleased);  
	canvas.addEventListener(KeyboardEvent.KEY_DOWN , Asteroid.game.keyPressed);
	
	Asteroid.game.setScreen(canvas);
	Asteroid.game.start();
}